![]() Figure out the layout to vent your ship if fires arise.ĥ. Both engineers should have EMP resist and sit sidelined each in the weapons/shield compartments ready to move to the sensor room for debuff.Ĥ. The shield boost ability of 30 seconds is a must on both so you can swap them.ģ. 2 engineers each with the ability to deduct from opposing ships weapons/shields. Both the long games I won were with only those kind of weapons.Ģ. Priority to target: Weapons, stealth system, shields, teleporter. I have had a few long fights I know I would have lost but firing at the essentials and keeping them disabled is far more important. Other people reported just boarding the enemy ship and go for the captain should also work if you don´t kill the other enemy crew members or at least not all of themĮDIT: ok that info is wrong just saw that this doesn´t work for whatever reason.First of all, you may have a pretty bad first sector where nothing happens and thus no loot, I would restart but it´s up to you.ġ. (be aware your own weapons will break stealth exceptions drones) wow I didn't know ther won't run away when I use stealth+teleport. This way the enemys wont run away from the teleport Hint: enable stealth teleport the enemy onto your ship Still need to test if this only works if you teleport the captain or if it works with every enemy crewmember Now it seems like only the enemy guys on your ship will get captured when you destroy the enemy ship wich means you teleport people onto your ship then you destroy the enemy ship. if you did not destroy the ship of course ![]() Ok before when you killed the captain you got the other enemys captured. Seems like since the patch it works slightly differently.
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